• Onyx

Dissidia (FF) Warriors: A Fantasy Worth a Reality?


Is this a #DissidiaNT blog post? Well, yes and no. I'm going to talk about a particular game that should have already graced our consoles but for some reason, has yet to do so. What game is this? Well, it's something I like to call Final Fantasy Warriors. Now, for anyone familiar with Koei Tecmo and Team Ninja's gaming history, I am more than sure that they are well knowledgeable with the ongoing series that they produce: Dynasty Warriors and Samurai Warriors; a series that also spanned out towards there franchises. So with Gundam, Zelda, Fate, and many others getting their own game of this genre, why hasn't there been a Final Fantasy Warriors? Better question, can Final Fantasy fit into the hack and slash genre? I would sure like to get into it. I would like to put out some points that would make a case on why Final Fantasy could make for a great addition to the "Warriors" genre.



The Roster



First and foremost, let's talk about the roster. Just that alone can truly allow for a good "warriors" game because there are a myriad of fighters and styles that exist within the Final Fantasy series. Just the default roster of Dissidia NT alone can offer some pretty good variety both in the Heroes and the Villains' side. Square Enix and Team Ninja had already set up the class system that exists (more or less) for the warriors world which are: Vanguard, Marksman, Assassin, and Specialists. Basically the strong fighter, the long distance shooter, the quick hitter, and the one that are a combination of two or all of the other types of fighters. From my experience of playing the warriors game, this has been a current trend with their characters and honestly, it works.



I don't need to go in details about which character can be what since Dissidia NT had already laid it out for us. And for any character who hasn't made a Dissidia appearance yet, it's easy to figure that out (Auron will be vanguard, Rikku will be assassin/or specialist depending on on how they use her Dresspheres, etc).


I would transcend a happy man if they gave Rikku more spotlight.

I mean, come on? Auron and Rikku in a hack and slash game? Are you kidding me right now? How about adding in other Final Fantasy characters that haven't gotten as much spotlight as they should? Like Ashelia, Celes (basically the entire FFVI roster in my opinion), the FFT characters? The other popular characters from FFVII like Yuffie and Vincent who haven't gotten a recent HD love (though that's going to chance with Remake pt. II)? So many potential for a good line up to choose from! Now I'm aware that there are going to be 'duplicate' characters, and then the issue where characters have more than one iteration and they are vastly different from every appearance... I said "issue" loosely because it's not really an issue, honestly. Can always go the 'easy' route like Dissidia NT did and make Yuna's skins just that, skins. Example, Yuna?


She ain't singing! She's summoning!

Or they can just have two versions of Yuna? Why not? As for the duplicate classes (Zidane and Locke, and then there's Rikku who I want added for sure), there's always a way around that. Locke and Zidane moved vastly different in Dissidia NT and they had their own moves and abilities. Besides, if anything else, it's all about the character. Let's be honest, I'd pick Rikku over Zidane even if they are similar in gameplay. I'm sure other FF fans who like a certain characters wouldn't let 'similarities' get in the way.



So how packed should we get the roster? How many different skins and outfits? Which version of each character? Which characters? All characters? I'm not going to lie. A Final Fantasy Warriors game that packs in EVERY single main characters would be awesome. I wouldn't use all of them religiously, but I sure wouldn't mind having a team with Rikku, Terra, and Tifa! But I'd put Auron, Vanille, and Fran in the same team too. Or Agrias, Vincent, and Cloud of Darkness. See, what a mix one can have! The abilities that can be thrown around and the combinations of attacks are endless! One can have hard hitting sword wielders, or mages, rogues, or mixes of all! The spamming melee, swiping the Buster Sword around or switching from gun blade to sword with Lightning--so much fun! If this was up to me, I'd want them all in there! If not initially, DLC at least! Imagine that! Seriously, this can make some serious fan service and money... as long as everything is in place.


Speaking of DLC, what about weapons' potential along with character additions. Weapons are an integral part of the Final Fantasy lore; better yet, they're attached to certain characters. While this should be a gameplay aspect, I feel that for a warriors game, they are far more cosmetic than they are gameplay mechanic. But I do feel that an iconic weapon like Cloud's Buster Sword and Ultima Weapon should definitely be more tied to a character story. But it should also be a gameplay mechanic as much as it is a story. Speaking of of story or gameplay, let's get into those.



The Story

I like Materia being a Noob Goddess and Spiritus being a calmer and wiser Chaos. Breaks the mold.

I like the story of Dissidia NT. There's a rhyme and reason to it. Make it a continuation, make it a deviation, but keep it simple: light vs dark with a twist of Shinryu in the end! Yes, i still want that guy coming around to ruin the simple idea of Materia vs Spiritus! Somewhere along the line maybe we get a sprinkle of some key elements of Final Fantasy moments (FFVI moments please!) Or maybe some old rivalries get sparked up which can lead to solo character missions that can lead to power ups and/or new outfits. For anyone who has played Samurai/Dynasty Warriors, you know what I'm getting at!


I always thought it was a cool moment to see other FF protagonists mix it up against other FF antagonists/villains.

Not to mention all the unexpected rivalries that will come along. The interactions would be a gold mine as icons from past and present collide once more but this time with a bigger roster! Yeah, I'm not expecting a grand Final Fantasy story, no not at all. They're already told within each game, but every character bringing something to a huge table would make it ridiculously fun. Imagine the conversation between Wakka and Cecil about raising a kid. Or Terra and Rikku (yeah, I know, I'll mention them a lot).


I want this interaction for crying out loud! I want to see these two fight against and with each other!


Gameplay


Hyrule Warriors happened! Why not FF?

Anyone who has ever played or even seen a hack and slash game with the word "warriors" in the title would be very familiar with what this game could look like. You get a set stage, you hack through a bunch of enemies/minions, do a side task, find some bosses, defeat them, get a cut scene, and move on. Simple, mindless, but for what it is, a very fun formula. Being able to pick from three characters would also be ideal, but if we are talking next-gen console, how about four? I don't know. I'm down for either or more; less would make me scratch my head but if we are going to get a Final Fantasy Warriors, I shouldn't be too picky.


I will say that being able to use something similar to a gambit system that FFXII used so well to give AIs in the party some 'life' would be terrific. I don't expect it to be as extensive but something close would definitely make it a bit more immersive. Sure point an arrow through the map of what the player wants Cyan to do would do the trick, but imagine if he has "attack any enemy" first and "defend player" second prioritized. No need to constantly delegate, they'll just follow a plan until said plan needs to be changed. Imagine if the other party members can take care of the minor goals and actually do it adequately?




To break up the formula of hacking and slashing a tiny bit, take what makes both FFXV and FFVII R work and implement it on Final Fantasy Warriors (more the latter than the first). Perhaps an option to bring up the menu for a few abilities and/or magic could do some good. Though it might muddle the mindless hack and slash, but who knows? Might do some good, right? But I definitely think that staggering should take some kind of iteration akin to FFXIII and FFVII R's stagger system. Similar to Hyrule Warriors and its 'weak point gauge' mechanic, certain enemies like Behemoths shouldn't be pushovers by simple swipes and level 1 magic attack. There either has to be a combat based stipulation to fully take some HP off to deter it from being a complete mindless hack and slash.


There has to be a balance to make magic based characters feel different from the melees and them different from the fast paced rogues--menu bar system, or something of the like can definitely help. Or just go with the Dynasty/Samurai Warriors formula since they have a way of distinguishing Sima Yi and No. They feel different but the system still feels familiar.